·         Creating Assemblies

 

·         We will

·         Place components in an assembly

·         Control component color

·         Add assembly constraints

·         Analyze degrees of freedom

·         Create and work with Design View representations

 

·         Start New Assembly File

·         Close open files

·         New > Projects > Tutorial Files

·         Double-click Standard (mm).iam template icon (page 2)

 

·         Assembly Environment

·         Place Components

·         Create Components

·         Add Assembly Constraints

·         Create Adaptive Designs

·         Panel Bar has Assembly Tools (page 3)

 

·         Assembly Process Overview

·         We will

·         Set up workplace

·         Place three external parts in the new assembly file

·         Change the color of the components to make it easier to work with them (page 4)

 

·         Overview

·         After components are placed

·         Constrain the components

·         Examine remaining degrees of freedom

·         Add more constraints to restrict all movement

·         Save a Design View representation to return to later (page 5)

 

 

 

·         Place First Component

·         Click Place Component Tool

·         In Open dialog double-click body1.ipt

·         The body shows up at 0,0,0 and another is ready to be placed elsewhere

·         Right-click in graphics window and select Done

 

·         Assembly is a simple valve

·         First component placed is fixed or grounded

·         Other components have positions relative to it

 

·         So, logically select the first or base component to create assemblies that are predictable (page 6)

 

·         View Manipulation

 

·         Click Rotate tool and view body diagonally across screen

·         Press spacebar to activate Common View tool

·         Ckick green direction arrow to reorient the view

·         Right-click and select Redefine Isometric

·         Press Esc

·         Note: Redefine Isometric is dimmed sometimes?

 

·         F6 function key is assigned to Isometric View or use Customize dialog to drag description to a toolbar

·         Or right-click and select Isometric View (page 7)

 

·         Add Other Components

·         Click Place Component

·         Double-click nozzle1.ipt

·         Click to place near body

·         Right-click and Done

·         Repeat for knob1.ipt (page 8)

 

·         Save File

·         File > Save Copy As > my_valve.iam

·         Click Save

 

·         Now, we're ready to begin assembling and examine relationships between components (page 9)

 

·         Assemble Components

·         Apply constraints to build assembly

·         Check for remaining degrees of freedom as we assemble

·         Remove degrees of freedom to fully constrain assembly model

·         See Adaptive Parts Tutorial (end of page 10)

 

·         Colors

·         Any changes here will not affect original component files

·         Changing color only affects appearance

·         To change material edit part

·         Format > Styles Editor

·         Expand Material node

·         Right-click a material and select Active

·         Click Done (page 11)

 

·         Rotate Components Individually

·         Click Rotate Component tool

·         Click nozzle

·         Rotate nozzle approximately in line with body

·         Right-click and pick Done (page 12)

 

·         Mate nozzle to body

·         Click Constraint tool

·         Click nozzle axis

·         Click body's major axis

·         Click OK

·         Walla!

·         If nozzle is hidden inside body click and drag out

·         Any part can be dragged successfully if it is underconstrained

 

·         Controlling Viewpoint

·         Zoom in and out with wheel or use Zoom tool

·         Rotate with Rotate tool

·         Common View has

·         12 standard or plan views

·         8 common isometric views

 

·         Rotate Component

·         Select knob

·         Rotate to align approximately with its housing on body

·         Note: Constraints can be applied without above type rotations

·         Rotate view 180 so knob is up front (page 14)

 

·         Insert Knob into Body

·         Click Constraint tool

·         Select Insert in dialog

·         Select inner edge of hole

·         Rotate view (page 15)

 

·         To select knob face closest to handle extrusion

·         Do not select tangent edges of adjacent fillet (don't see weld)

·         Click OK

·         The knob gets inserted into hole

·         (My note: Constraint tool worked easy when axes of knob and hole were constrained, however this is not what we want. We want faces to be flush) (page 16)

 

·         Using DOF (degrees of freedom)

·         We will look at remaining degrees of freedom

·         View > Degrees of Freedom

·         Rotate view to have nozzle up front

·         A DOF symbol is seen on nozzle face

·         Drag nozzle

·         Nozzle rotates about axis and can move along axis (page 17)

 

·         Examine Knob

·         It too has DOF symbol

·         Knob only rotates about its axis

·         View > DOF again to turn off DOF symbols (page 18)

 

·         DOF Notes

·         Constrained component moves within remaining degrees of freedom

·         Unconstrained parts move freely

·         Parts with constraints honor them

·         Components without constraints move wherever they are placed

 

·         Prepare to add more constraints

·         Turn knob visibility off

·         Rotate to view nozzle clevis and inside face of hole (page 19)

 

·         Create Angle Constraint

·         Click Place Constraint tool

·         Click Angle tool in dialog box

·         Select face of hole

·         Select outside face of the nozzle clevis

·         Nozzle rotates to align with face of hole (page 20)

 

·         Create a Flush Constraint

·         To fully constrain nozzle to body

·         Place Constraint dialog > Mate as active constraint type

·         In Solution area select Flush as type of Mate to take place

·         Select nozzle face

·         Select outside face of body

·         Click OK to apply constraint and close dialog box (page 21)

 

·         Create Another Angle Constraint

·         Right-click knob1:1 > Visibility

·         Rotate view to knob being at far side and away from us

·         Drag knob to rotate with handle pointing up

·         Add angle constraint of 0 degrees between front face of knob handle and front face of body

·         Assembly is fully constrained (page 22)

 

·         Create Design View Representation

·         (See Adaptive Parts tutorial) (end of page 23)

 

·         Working with Design View Representations

·         If the representation had hidden parts they are hidden when returning to it (page 24)

 

·         Summary

 

·         We have learned

·         Place components in assembly

·         Control component color

·         Add assembly constraints

·         Analyze degrees of freedom

·         Create and work with Design View representations

 

Resume

Inventor Skills

Creating Adaptive Parts in an Assembly

Using Frame Generator

Creating iFeatures

Using Content Center

Creating a Part

Building Sheet Metal Parts

Creating Assemblies

Creating a Bolted Connection